What's your position at Anthro, and how long have you worked here?
I’m a mechanical engineer, and I’ve been here about three and a half years. Basically, I work with the industrial designers to make something work while they’re trying to make it look good at the same time.
What's your favorite thing about Anthro Corporation?
The people. Probably about a month or two after working here, I told my wife that everybody just kind of gels. It’s a good environment.
Tell us something that happened while working at Anthro that you’ve never forgotten.
One of the first projects Steve [Linder, our senior industrial designer] and I worked on was designing a custom solution for a client, which was basically a large, height-adjustable, touchscreen unit. To program the horizontal and top positions, we had to change the software, and to test it, we used weights to represent a monitor.
When we were first building the units, we would put the weight on it, program the base, and then take the weight off. Well, about the fourth or fifth try, I forgot to take those weights off, and as I was lifting it up, both 35-pound weights slid off, and smashed the top, the front, and the drawer of the unit.
So, in order to get the units out the door in time, we had to replace all the damaged parts… Everybody knew why they had to build new ones, and I was harassed for that for at least a month. They didn’t let me forget it.
What's one thing most people don't know about you?
I was in a coma for a week back in ’89 because of bacterial spinal meningitis. We don’t know how I got it. I was two terms away from getting my degree. Being out like that for a week pretty much wiped out that whole term. Plus it was a little scary when I got out of it because I couldn’t tell you what 2+2 meant, but I wanted to get back in to engineering… Luckily, it ended up being okay.
On a scale from 1 (it was torture) to 10 (it was great), how would you rate your experience as an Anthro model?
I’d say probably about an 8 or 9. It wasn’t too bad. I’m kind of an introvert, so standing in front of a camera’s not something I want to do, but the Creative team makes it so it’s not as terrible as it could be. Plus, there’s that extra dollar [each Anthro model gets $1 as payment], so you can supersize your lunch.
Check back next month for another Q&A with one of our employees. In the meantime, meet Milton Miranda!